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Anti-Magic Arrows →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Quick-Play Spell | - | - | - | - | - |
At the start of the Battle Phase: For the rest of this turn after this card resolves, neither player can activate Spell/Trap Cards, or their effects. Neither player can activate cards or effects in response to this card's activation. | |||||
password:97120394 | |||||
Average Rating Score | 6.3(15) |
- Card Info
- Card Reviews (15 rating scores)
- Decks with Anti-Magic Arrows (11 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Anti-Magic Arrows" card reviews and rating scores
6.3(15) |
|
6% | (1) | ||
40% | (6) | ||
40% | (6) | ||
13% | (2) | ||
0% | (0) |
みめっと
2023/06/27 13:08
2023/06/27 13:08
A card used by Pandora in the Battle City arc of the original story, and due to its effect of being unable to chain 《Cold Wave》, it was one of the cards feared by duelists as one of the "cards that would be dangerous if converted to OCG".
In OCG, it is a card that can be activated at the start of each other's battle phase, and the activation turn is a card that cannot activate the effects of not only the cards set on the field, but also all Spell Trap cards.
With this specification, it is quite difficult to prevent his Spell Trap card that interferes with the deployment in your main phase 1, and of course it is also possible to stop his spell card for the opponent to deploy in the main phase 1. Not available.
In the current duel environment, it is difficult to predict the success of the original role of a card that prevents the removal and battle support effects of Quick-Play Spells and Trap cards that the opponent activates during the Battle Phase, and it is unlikely that most opponents will develop in Main Phase 2. It will be used as a card that will not be disturbed by the effects of Spell Trap cards, but it will pass through monster effects such as G and Urara normally, so it lacks reliability as a sealing card.
In OCG, it is a card that can be activated at the start of each other's battle phase, and the activation turn is a card that cannot activate the effects of not only the cards set on the field, but also all Spell Trap cards.
With this specification, it is quite difficult to prevent his Spell Trap card that interferes with the deployment in your main phase 1, and of course it is also possible to stop his spell card for the opponent to deploy in the main phase 1. Not available.
In the current duel environment, it is difficult to predict the success of the original role of a card that prevents the removal and battle support effects of Quick-Play Spells and Trap cards that the opponent activates during the Battle Phase, and it is unlikely that most opponents will develop in Main Phase 2. It will be used as a card that will not be disturbed by the effects of Spell Trap cards, but it will pass through monster effects such as G and Urara normally, so it lacks reliability as a sealing card.
ねこーら
2023/04/30 23:16
2023/04/30 23:16
Comprehensive evaluation: If it works with main 2 like 《Evenly Matched》.
It can only be used at the start of the Battle Phase, but it can seal all of his opponent's Spell/Trap cards.
In the case of a free chain, since it is used in the main phase, you can enter the battle phase without doing anything and use this card immediately, and you can attack the main 2 without worrying about the face down card.
The problem is that his deck that leaves face down cards has decreased, and his deck that sticks has decreased.
It can only be used at the start of the Battle Phase, but it can seal all of his opponent's Spell/Trap cards.
In the case of a free chain, since it is used in the main phase, you can enter the battle phase without doing anything and use this card immediately, and you can attack the main 2 without worrying about the face down card.
The problem is that his deck that leaves face down cards has decreased, and his deck that sticks has decreased.
ヒコモン
2018/03/15 12:42
2018/03/15 12:42
From the start of the Battle Phase to the End Phase, all of his Spell/Trap cards' effects cannot be activated. There is no value in hiring. Of course, it's an era where such attack-reactive types are neglected, so Mirafos can get stuck, but it's better to use them in Cyclone as well. It would have been nice if the monster effect could have been stopped.
インヴェルズ近衛兵
2016/08/02 15:42
2016/08/02 15:42
It is an adjusted version of the cold weather, and there are some points that are difficult to use,
I think there may be demand for decks (such as Blackwing) that can be deployed from battle destruction to main phase 2.
I think there may be demand for decks (such as Blackwing) that can be deployed from battle destruction to main phase 2.
プンプン丸
2015/06/08 10:38
2015/06/08 10:38
A card that suppresses Spell/Trap cards from the start of the Battle Phase to the end of the turn.
His attack-reactive Spell/Trap cards can be blocked in advance, so you can attack with confidence.
Also, depending on how you use it, you can use it when you want to lay down a lineup that can strongly suppress Quasar, Infinity, etc. in your main phase 2.
His attack-reactive Spell/Trap cards can be blocked in advance, so you can attack with confidence.
Also, depending on how you use it, you can use it when you want to lay down a lineup that can strongly suppress Quasar, Infinity, etc. in your main phase 2.
史貴
2015/06/07 12:05
2015/06/07 12:05
A small cold wave whose activation timing is changed from the start of Main Phase 1 to the start of Battle Phase. That alone makes it quite difficult to use.
Since attack reaction traps can be countered without using this card, is it better to use it to avoid stepping on summon reaction traps when deploying in main 2? Contrary to the idea, it can be used to prevent the opponent from using his Spell Trap in the main 2, but if that's the case, I'll go straight to the torrent.
Since attack reaction traps can be countered without using this card, is it better to use it to avoid stepping on summon reaction traps when deploying in main 2? Contrary to the idea, it can be used to prevent the opponent from using his Spell Trap in the main 2, but if that's the case, I'll go straight to the torrent.
スクラップトリトドン
2015/06/07 6:53
2015/06/07 6:53
Also, a card like attack-reactive bullying...
A cold wave limited to the start of the battle.
It's a card that sticks not only to attack-reactive types, but also to those who stick to the free chain until the last minute.
On the other hand, if you are blown away by the main, you can save this card and deploy it again, so it's not bad to lose either way.
It doesn't work against monster effects, so be careful when triggering cards.
Also, it's easy to forget, but it's until the end of the turn, so as long as Veiler doesn't fly, it can be deployed without being hindered by the main 2.
A cold wave limited to the start of the battle.
It's a card that sticks not only to attack-reactive types, but also to those who stick to the free chain until the last minute.
On the other hand, if you are blown away by the main, you can save this card and deploy it again, so it's not bad to lose either way.
It doesn't work against monster effects, so be careful when triggering cards.
Also, it's easy to forget, but it's until the end of the turn, so as long as Veiler doesn't fly, it can be deployed without being hindered by the main 2.
アルバ
2015/06/06 23:54
2015/06/06 23:54
A card that makes your actions safe after the Battle Phase. However, there are also a lot of restrictions on yourself.
Since it's a fast-acting spell that can't be chained, it has excellent surprise attacks, and if you bring it into battle afterwards, you can aim to gain an advantage.
However, I want to use this kind of effect the most during the main 1 deployment, and if the opponent has Honest etc., it will be intercepted.
Is it compatible with 《Juragedo》included in the same pack, which can be used as a RBI support card and deployment personnel?
Since it's a fast-acting spell that can't be chained, it has excellent surprise attacks, and if you bring it into battle afterwards, you can aim to gain an advantage.
However, I want to use this kind of effect the most during the main 1 deployment, and if the opponent has Honest etc., it will be intercepted.
Is it compatible with 《Juragedo》included in the same pack, which can be used as a RBI support card and deployment personnel?
ファイア野郎
2015/06/06 21:50
2015/06/06 21:50
A card that seals Spell/Trap cards almost exactly like the original.
Although it also blocks itself, it is possible to safely pass the attack,
It could be used in decks that gain an advantage through combat.
That said, recently there are many cards that interfere with deployment and cards that can be activated in free chains,
You can't stop Effect Monsters, so overconfidence is prohibited.
Although it also blocks itself, it is possible to safely pass the attack,
It could be used in decks that gain an advantage through combat.
That said, recently there are many cards that interfere with deployment and cards that can be activated in free chains,
You can't stop Effect Monsters, so overconfidence is prohibited.
とき
2015/06/06 18:34
2015/06/06 18:34
A card that sticks to the type of person who sticks to the activation of the free chain until the last minute.
Of course, it also hits the attack reaction, but it's an era where the attack reaction itself is.
In recent years, many of the interfering traps are cards that aim at the time of summoning or activating the effect, so it is often the case that the timing to stop with this card has passed.
Of course, there are many opponents who use this kind of card, so it may be a side card. Surprisingly dependent on the opponent's tastes and playing.
Of course, it also hits the attack reaction, but it's an era where the attack reaction itself is.
In recent years, many of the interfering traps are cards that aim at the time of summoning or activating the effect, so it is often the case that the timing to stop with this card has passed.
Of course, there are many opponents who use this kind of card, so it may be a side card. Surprisingly dependent on the opponent's tastes and playing.
SOUL
2015/06/06 17:50
2015/06/06 17:50
An adjusted version of the cold wave that changes the activation condition from the start of the main to the start of the battle and shortens the application time.
It's nice to be able to use the cold wave effect, but it's tough not to be able to apply it in the main 1.
Well, in addition to attack-reactive traps, Escape and Demoche can also be used when an attack is declared, so for the time being, is it a countermeasure against such cards?
It is also possible to activate this card once through the Battle Phase and immediately enter Main 2 to safely deploy it.
I feel like it would be better to use a trap stun than to do something close to abandoning a battle like that...
If there is a Deck that can be used during the Battle Phase, this card can be used to its full potential, but it also restricts the use of his Spell Trap, so it seems difficult.
It's nice to be able to use the cold wave effect, but it's tough not to be able to apply it in the main 1.
Well, in addition to attack-reactive traps, Escape and Demoche can also be used when an attack is declared, so for the time being, is it a countermeasure against such cards?
It is also possible to activate this card once through the Battle Phase and immediately enter Main 2 to safely deploy it.
I feel like it would be better to use a trap stun than to do something close to abandoning a battle like that...
If there is a Deck that can be used during the Battle Phase, this card can be used to its full potential, but it also restricts the use of his Spell Trap, so it seems difficult.
ラギアの使徒
2015/06/06 17:45
2015/06/06 17:45
The villainous cards used in the original have been converted to OCG while still being very close to the original. Not only face-down cards, but also his Quick-Play Spells that activate from his hand are now sealed, so in a way it can be said to have been strengthened. It doesn't allow counters and completely blocks Spell/Trap cards, so you can pass attacks safely. The timing of activation at the start of the battle phase is quite difficult. Since the effects of Effect Monsters cannot be blocked, you need to be careful with things like "Honest".
風鼠
2015/06/06 17:36
2015/06/06 17:36
The activation timing changed to the Battle Phase, allowing cards to be set, but instead, it became a Quick-Play Spell.
It can completely block Spell Trap that can only be activated during the Battle Phase, such as attack reactive types such as holy burrs and shrinkage.
It can completely block Spell Trap that can only be activated during the Battle Phase, such as attack reactive types such as holy burrs and shrinkage.
愛佳
2024/09/14 23:36
2024/09/14 23:36
Decks with "Anti-Magic Arrows"
* is adopted as a key card.
● 2015-06-22 It's the strongest, Blue-Eyed-chan
● 2018-06-10 New Yusei Deck (Compatible with New Master Rules)
● 2015-10-30 1 shot or 2 shots KI Lyrilusc!
● 2015-09-29 One kill special attack Gem-Knight
● 2017-12-25 Longing Pandora Deck
● 2015-05-08 Yosenju (unnecessary gift axis)
● 2015-07-19 New Hire Igknight
● 2018-09-10 Norelas Adopted Axis Spirit
● 2014-12-04 Gagaga fantasy. Damned fantasy. Chocolate fantasy.
● 2019-12-14 second attack Magical Musket
● 2016-04-25 Admire the girl Deck
Card Category and Effect Category
Effect:Spell effects cannot activate
Effect:Trap effects cannot activate
Effect:Cannot activate cards or effects in response to the activation of your Card
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Duelist Pack - Duel City Arc | DP16-JP004 | 2015-06-06 | Ultra |
Ranking and View Num
Rating Score Rank | 6,989 / 13,171 Cards |
---|---|
View Num | 22,598 |
Others
Japanese card name | 封魔の矢 |
---|
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